Present the Character as a single photorealistic turnaround sheet on a dark neon game UI background using the Background Style and Color Palette. Show front, three-quarter, side and back views at identical scale, with the same face, hairstyle, body proportions, clothing, accessories and glowing visor in every panel. Use the Visor Glow Color consistently for the visor emission and subtle reflected light on nearby surfaces. Arrange the views in a clean grid with precise spacing and thin panel separation, plus small uppercase labels: FRONT, 3/4, SIDE and BACK. Use controlled studio lighting balanced with the interface glow, realistic fabric, skin, materials and anatomy, and crisp hands in every view. Keep the text minimal and correctly spelled, with no paragraphs, logos, watermarks or outer border. Render the sheet in the Format.
Use these details:
Character: "26-year-old cyberpunk hacker with a cropped asymmetrical haircut, layered tactical streetwear, tech gloves and a luminous full-face visor"
Visor Glow Color: "electric cyan"
Background Style: "dark futuristic game UI with translucent panels, scan lines and subtle grid details"
Color Palette: "charcoal black, gunmetal, electric cyan and magenta accents"
Format: "4:3 landscape character reference sheet"
Using your own logo, product or face? Attach it in the chat and say which of the details it replaces.
Your result will come out close to the example rather than identical to it. Change the details to make it yours.