Build one organized pixel art pose sheet for the Character, keeping the same face, hair, armor, colors, proportions, weapon and accessories in every frame. Arrange eight readable gameplay poses in a clean grid: two idle frames, two running frames, two jumping frames and two attack frames with the longsword. Use the Panel Labels as short uppercase labels above each matching pose group, rendered exactly as written. Show clear pixel clusters, deliberate sprite silhouettes, expressive movement, crisp anatomy and readable hands at game scale. Place the Character Name in a small header, rendered exactly as written. Set the full sheet against the Background, with consistent low-key lighting, restrained interface decoration and clear panel separation. Use a limited cohesive palette, sharp pixel edges and no smoothing, painterly gradients or accidental anti-aliasing. Keep every pose at the same scale and facing direction unless a running or attack motion naturally turns the body. Render the final page in the Format. No logos, watermarks, existing franchise designs or outer border.
Use these details:
Character: "adult fantasy knight hero in silver plate armor, a deep blue tabard, red plume and longsword"
Character Name: "Alden Vale"
Panel Labels: ["IDLE", "RUN", "JUMP", "ATTACK"]
Background: "dark charcoal game UI with subtle grid lines, muted blue interface panels and faint amber accents"
Format: "16:9 landscape character sheet"
Using your own logo, product or face? Attach it in the chat and say which of the details it replaces.
Your result will come out close to the example rather than identical to it. Change the details to make it yours.